Digital reality, including augmented reality (AR) and virtual reality (VR), is set to increase into some $162 billion market by 2020, according to IDC. And I personally think AR is defined to be the winner in this current market, for a couple of reasons.
To begin with, ar app developer does not need the user to put on a large, clunky mindset. No one wants to wear this for hours; it is embarrassing if worn for extended intervals, and you need to take off it to do anything else. With the amount of time individuals spend multitasking today, that will not work.
The only alternative at the moment is being in a “virtual reality booth” Once it appears intriguing, people are not likely to have these huge spaces set aside in their houses.
So the next reason VR will not be large is because selling to individual customers is the only means that anything new from the gaming sector can eliminate the ground today.
Next, virtual reality at this time is mainly confined to gaming. And gaming, particularly with a significant mindset, doesn’t appeal to the vast majority of the general people.
I do understand that VR gaming mindphones are selling nicely. There’s a place for these, and they’ll be a part of the larger virtual reality image. However, I feel that AR will wind up being the dominant force in this market.
So what’s augmented reality? Put in fundamental terms, it is anything projected onto a screen or screen that is not really there.
An example which everybody has seen is that the yellow line through soccer games which marks another first down. It has really been around since 1968, though it does not seem anything like it used to (thankfully).
There was likewise Google Glass that was Google’s very own AR “mindset” in the shape of eyeglasses. The item was highly expected by the AR app developer, but not really anybody else.